For example, cubers who have not learned full OLL can use partial edge control to avoid these cases altogether. In some cases I included more than 1 algorithm, and they are all great algorithms. Used in: OLL OLL is usually followed by PLL . Optimal moves: 12 HTM, y' R U2 R' U2' R' F R2 U' R' U' R U R' F', y (R' U R U) (R' U R U') (R' U R U') R' U' R U2 R' U R, (y') R U R' U' (R U' R' U2) (R U' R' U2) R U R', (R' F) (R U' R' U' R U R' F') (R U R' U') (R' F R F') R, (y') R U' R' (U2 R U R') (U2 R U R') (U R U' R'), R U' R' F R U R' U' R' F' R2 U' R' U2 R U' R', R U2 R' U' (R U R' U') (R U R' U') R U' R', y R' U' (R U R' F') (R U R' U') (R' F R2), y' R U (R U R' U') (R' F) (R2 U') (R' U' R U) (R' F') U' R', f (R U R' U') y' r' (R U R' U') R' F R F', (y2) (R' F R F') U2 (R' F R F') (U F' U F), (y) (F R' F' R) U2 (F R' F' R)(U' R U' R'), (y) x (U R' U' R) B2 (U R' U' R)(B' R B' R') x', (y2) (F R U' R' U' R U R' F') U' (F R U R' U' F'), (y') (M' U M U2 M' U M) U (f R U R' U' f'), (y2) (L' U' L U) (R U R' U') M' U' L' U2 R U' (x'), (y2) (R U R' U') (L' U' L U) M' U R U2 L' U x', (y) r U2 R' U' R U' r' R' U' R U' R' U2 R, (y') r' U' R U' R' U2 r R U2 R' U' R U' R', (y') r U2 R' U' R U' r' R U2 R' U' R U' R', (y2) r' U' R U' R' U2 r R' U' R U' R' U2 R, (y) f (R U R' U') (R U R' U') f' F (R U R' U') F', (y') (R U2 R' U' R U' R') (F R U R' U' F'), (y) R' F (R U R U') R2 F' R2 U' R' (U R U R'), (L F' L' U' L F' L' U L F L' U' L)(R' F R) L', (y) (F R U R' U' F') R U2 R2 U' R2 U' R2 U2 R, (y) F (R U R' U') S (R U R' U') S' (R U R' U') F', (y) (r U2 R' U' R U' r') (F R U R' U' F'), (y2) F R U R' U' R U R' U' R U' R' U' R U R' F', (y) (R U R' U') (R U' R' F') U' (F R U R'), (y') (R U R' U R U2 R') U (R U R' U') (R' F R F'), (y2) M' U' (R' U' R U) x' (R U' R' U) M x, (y') (R' U' R U' R' U2 R) U' (R U R' U') (R' F R F'), (y') r U2 R' U' R U' r' U' R U R' U R U2 R', (y) M' U M' U M' U M' U M' U' M' U' M' U' M', All 57 Rubik's Cube OLL Algorithms + Fingertricks, All 57 OLL Algorithms & Finger Tricks (New), https://www.speedsolving.com/wiki/index.php?title=OLL&oldid=44371. Optimal moves: 6 HTM, Name: Highway, Freeway The areas shaded in gray represent the oriented pieces on the top layer. Beginner: 2-Look OLL | Advanced: Winter Variation, COLL. OLL (Orienting Last Layer) is used in the fridrich method. Parentheses in an algorithm signify the triggers of the algorithm. While solving the Rubik's Cube with the advanced Fridrich method, when the first two layers (F2L) are solved we need to orient the last layer (OLL) so the upper face of the Rubik's Cube is all yellow. Used in: OLL Optimal moves: 7 HTM, Name: Left Wide Sune (LWS), Reverse Lightning Advanced BLE Algorithms. Optimal moves: 11 HTM, Name: Bottlecap, Ant Optimal moves: 11 HTM, Name: Zamboni Orientation of Last Layer (OLL) OLL is the 3rd step of the Fridrich Method. The first 8 algorithms below, are the first algorithms I recommend learning. Suggested algorithm here Alternative algorithms here OLL Case Name It is recommended to learn the algorithms in the - Probability = 1/x Round brackets are used to segment algorithms to assist memorisation and group move triggers. (For help with notation visit this website: https://ruwix.com/the-rubiks-cube/notation/) Let's look at OLL & PLL parity. Optimal moves: 10 HTM, Name: Anti-Gun, Anti-Trigger The last layer is solved with algorithms. The corner algorithms are long, but very similar to each other. A 4x4 however, is different, as … Many OLL algorithms can be grouped by similarity. OLL is usually followed by PLL. EOLL. This makes it seem like brainless memorization, which is misleading. Used in: OLL You can also order the table by trigger, which I think is much more conducive to memorisation. Advanced F2L Algorithms (Different slot positions) Advanced Useful F2L Algorithms You cannot get parity on a 2x2 or 3x3 cube due to the nature of the puzzle itself. Step Algorithm; 1. Used in: OCLL, OLL At this point the white cross, the first two layers (F2L) are both done and the last layers pieces are oriented (OLL).When we execute this last step our Rubik's Cube will be solved.. Again, X and Y (x,y) are whole cube rotations, while lowercase u is double layer turn. OLL. Optimal moves: 10 HTM. Used in: OLL Best free website and app for desktop, mobile, android, apple ios iphone and ipad. This alg was written but doesn't solve the OLL: Name: Anti-Kite Used in: OLL Yes, but the average move count is very low. There are advanced techniques including finger tricks, turn speed, and recognition. List of Rubik's Cube Algorithms 3x3. For example, [(R U R') (L' U L)] shows two triggers in the algorithm, even though it is the same as [R U R' L' U L]. Used in: OCLL, OLL Even some cubers who know full OLL avoid these cases for one-handed solving. Press the play to start the animation. Used in: OLL Used in: OLL Click on an algorithm (not the camera icon) to watch an animation of it. Used in: OLL Optimal moves: 7 HTM, Name: Downstairs Used in: OLL Optimal moves: 7 HTM, Name: Right front wide antisune (RFWAS), Righty Square Used in: OLL Used in: OLL Free online speedcubing algorithm and reconstruction database, covers every algorithm for 2x2 - 6x6 including F2L, OLL, PLL, COLL, ZBLL, WV and much more Free online speedcubing algorithm and reconstruction database, covers every algorithm for 2x2 - 6x6 including F2L, OLL, PLL, COLL, ZBLL, WV and much more see under:- Used in: OCLL, OLL Used in: OLL Optimal moves: 11 HTM, Name: Slash, Diagonal Optimal moves: 10 HTM, Name: Mario, Moustache Used in: OLL Optimal moves: 10 HTM, Name: Fish Salad I recommend learning one shape at a time (there are multiple cases per shape), so you can easily recognize what you've learned. These algorithms appear EXACTLY as I perform them when I am solving the last layer, in speedcubing notation with rotations included in the algorithm. 2 Look OLL. 57 algorithms!? Used in: OLL Optimal moves: 10 HTM, Name: Seein' Headlights (C and headlights) Permutation of the Last Layer Printable Version. For example, Jb and F are just modified versions of T. In reality, it's not as hard as memorizing 21 new algorithms would seem. These cases are typically longer and harder to execute than others and are sometimes avoided. After performing the algorithm, your cube should be all yellow on top. Used in: OLL You should already know 6 PLLs, and many of the algorithms are very similar to other ones. OLL (Orientation of the Last Layer) solves the top color of the last layer. Optimal moves: 9 HTM, Name: U, Headlights, Superman Used in: OLL Optimal moves: 7 HTM, Name: H, Double Sune, Flip, Cross Used in: OLL (For help with notation visit this website: https://ruwix.com/the-rubiks-cube/notation/) Optimal moves: 8 HTM, Name: Tying Shoelaces, Key Used in: OLL Some of the algorithms starts with (y) / (y') / (y2). Advanced Easy CLS Algorithms. Yes, but the average move count is very low. Used in: OLL Other algorithms can be memorized by patterns (which is a common technique for memorizing algorithms) shown in the video. Optimal moves: 11 HTM, Name: Bunny OLL (short for Orientation of the Last Layer) is a last-layer step for 2x2 (see OLL (2x2x2)) and 3x3 that orients all last-layer corners and edges in one step. Advanced WV Algorithms. Optimal moves: 6 HTM, Name: P These are the 10 orientation cases for orienting the last layer in only two looks. Optimal moves: 9 HTM, Name: T, Chameleon, Shark, Hammerhead, Little Horse, Stingray It turns out you don't actually have to learn 57, or even 10 algorithms to solve any OLL case. ELL is used to solve the edges of the last layer, when everything else is solved. My huge discovery is finally ready to be revealed!! You need all of the 57 algorithms … Used in: OLL It's the second-last step in the CFOP method. Once you can execute these 8 algorithms quickly, and without this reference, you can move on to learning full OLL. Optimal moves: 11 HTM, Name: Kite Used in: OLL These are the 10 orientation cases for orienting the last layer in only two looks. 31 (R' U') F (U R U' R') F' R: This is just the mirror of OLL #32, but I don't perform it as such. If the piece is oriented, the two colors will be the same. Orientation of the Last Layer (OLL) solves the top face by applying algorithms. But you should first work on your look ahead, which is where you look ahead to the next f2l pair while you are doing the current one so that you could start the next one right away. The numbering system is the same as on the Speedsolving wiki OLL page, and … You should already know 10 OLLs, and a large chunk of the remaining cases can just be mirrored from other cases. 57 algorithms!? Optimal moves: 11 HTM, A 4x4x4 special: Note: Rra = (R + r) + (L + l) :: (y) Rr U2 Rra' U2 Rr U2 Rr' U2 Rra U2 Rr', Name: Streetlights, Dead Man Just try them all and decide which one works best for you. You can also order the table by trigger, which I think is much more conducive to memorisation. * about OLL (short for Orientation of the Last Layer) is a last-layer step for 3x3 that orients all last-layer corners and edges in one step. OLL solves the top face in 1 step, with a total of 57 algorithms. Collection of 2LOLL (2 Look OLL) CFOP method algorithms. Optimizing finger tricks (reducing regrips). You already know 45 and 44 from 2-step OLL; they are replicated here for reference. Many people who know full OLL never intended to learn it all, because 57 sounds bad but it's easier than you'd expect. (This will also reset all info on the page, such as algorithms, times, etc.) Used in: OLL Used in: OLL The edge algorithms are quite short and can be memorized visually. Optimal moves: 10 HTM, Name: Squeegee UPDATE: New OLL Video: https://www.youtube.com/watch?v=vU6HsK3hvQsOLL stands for Orientation of the Last Layer. Optimal moves: 11 HTM, Name: Crown PLL solves the cube in 1 step after OLL, with a total of 21 algorithms. Free online speedcubing algorithm and reconstruction database, covers every algorithm for 2x2 - 6x6 including F2L, OLL, PLL, COLL, ZBLL, WV and much more Used in: OLL Used in: OLL Optimal moves: 10 HTM, Name: Awkward Fish, Dalmation You can tell if a piece is oriented by looking at the top color of the piece in relation to the top center of the cube. Best free website and app for desktop, mobile, android, apple ios iphone and ipad. Used in: OLL Optimal moves: 8 HTM, Name: L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship Used in: OCLL, OLL Optimal moves: 10 HTM, Name: Anti-Squeegee Used in: OLL All the 2L OLL algorithms are indicated with a * after the algorithm. Used in: OLL Digital cheat sheet tutorial on how to solve 3x3x3 Rubik's cube. Optimal moves: 10 HTM, Name: Stealth, Arrow, Arrowhead, Fish to do this you will have to have a relatively slow tps, but when you get better at it you can practice it by doing faster solves while looking ahead. Once you know the first trigger, you almost know 22 OLL algorithms straight away - that's about 40% already! The first step of learning full OLL, is learning the easy algorithms with lots of quick trigger moves. Yuxuan’s OLL Algorithm List This document contains a list of every OLL algorithm that Yuxuan uses for normal 3x3 solves with a short description of how she learned/remembers the algorithm. Solution for the 3x3 magic cube and speed cube twisty puzzle. Optimal moves: 7 HTM, Name: S-, Antisune, Swimming Right This is the 3rd step of the CFOP method. OLL involves orienting all the edges and corners of the LL. Optimal moves: 10 HTM, Name: Anti-Breakneck Optimal moves: 9 HTM, Name: Mounted Fish, Untying Shoelaces 32 (R Dw) (L' Dw') (R' U) (Lw U Lw') There should be a nice balance between both hands in performing this algorithm. This page was last edited on 7 November 2020, at 11:27. OLL involves orienting all the edges and corners of the LL. OLL is the 3rd step of the CFOP, and the "busiest" in respect of the amount of algorithms required to complete it. We don't care if the side colors don't match, we are going to permute the last layer (PLL) later.Here are a few animated examples. Optimal moves: 11 HTM, Name: Upstairs Optimal moves: 10 HTM, Name: Lefty Awkward Fish, Anti-Dalmation Getting the "white cross" This subgroup, OCLL (also OLL-C) is used in methods which have oriented the LL edges earlier in the solve, such as ZZ. Optimal moves: 6 HTM, Name: Sea-Mew, Wario, Anti-Moustache Help. Parity only occurs on 4x4 cubes and up. Optimal moves: 10 HTM, Name: Right back wide antisune (RBWAS), Lefty Square Parity is a speedsolvers nightmare, but what actually is it and why does it occur? 2-look OLL trainer. Optimal moves: 9 HTM, Name: City (C and T) Used in: OLL For more detailed information on where and when to use these algorithms, see below. Used in: OCLL, OLL PLL involves permuting all the edges and corners of the LL. 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To memorize is much more conducive to memorisation of 57 algorithms like one of the Fridrich method combining. Iphone and ipad ( PLL ) first algorithms I recommend learning them slowly ( at most 2 per,. Algorithms to solve any OLL case for one-handed solving including finger tricks, turn speed, without! Not get parity on a 2x2 or 3x3 cube due to the side of an unshaded piece oll algorithms 3x3! Can also order the table by trigger, you almost know 22 OLL algorithms are made from a of! They are all great algorithms on an algorithm signify the triggers of the Last Layer only!